
The good news is that Unity is so widely used-among hobbyist and veteran game developers alike-that you'll find thousands of great Unity tutorials all across the web to help get you started. To make the most of Unity, you'll need to use C#. In short, everything in the game is an object and you can attach various components to each object, where each component controls some aspect of the object's behavior and logic. Unity didn't come up with component-entity design, but it had a huge hand in popularizing it. This also means that Unity adds a lot of unnecessary bloat to 2D games which can affect performance.Ĭomponent-based design. Although it's perfectly capable of creating 2D games, you may run into the occasional bug or glitch because Unity's 2D system is actually tacked onto its core 3D system. Unity started off as a 3D engine in 2005 and eventually added official 2D support in 2013. The Personal license is $99/year and lifts all of these restrictions. The free version has all of the core features but is limited to 25 events, two object layers, two simultaneous special effects, one web font, no multiplayer functionality, can only export to HTML5, and no permission to sell your games. You can also buy sample games with source, which can be helpful for studying and learning new tips and tricks. Most asset packs are just a few dollars, but the professional-grade stuff can price at $30 or beyond.


But that's fine with Construct 3 because you can always browse and purchase ready-made assets from the Scirra Store. Most programmers have no skills in art, music, or animation. In addition, there are hundreds of tutorials that will help you understand concepts from basic to advanced, and the forum community is extremely active if you ever need assistance.Īsset Store. Construct 3 has some of the best and most comprehensive documentation I've ever seen for a game development tool.
